A little about...
Soaphog

Game studio in Europe, developer of indie games, now focused on RPG games. Outsource game development provider with an ability to deliver multiplatform solutions.

Place where passion about online and offline gaming sparkles. Committed to create excellent gaming experience and caring about results of our creative and development process.

We believe in direct communication, so please send us an e-mail to jurgis@soaphog.com when there is more you want to know, you have an idea to share with us or you feel that we could be the right fit for what you need or dream about.

  • Let's look at
    Our work

    In order to provide our clients with excellent online and offline gaming experience we are ready to create game design and provide high quality game development on platforms upon clients request. We’ve already released our own rogue-like dungeon crawler with tabletop aesthetics Rezrog in 2017 and now we’re working on exciting new projects.

    Learn more about
    Our team
    Valerij

    Creative director

    Walks in the room with new ideas, passionate about creating remarkable gaming experience. Boosts the team to get to destinations. Challenges our view to world.

    Imants

    Lead game designer

    One who goes around committed to complete the task on list today and all for tomorrow. The most serious one in the team with gaming passion. @ImantsZarembo

    Ainars

    Lead game artist

    One who pushes pixels, draws lines and has the ability to make beautiful things out of nothing.

    Margarita

    Game artist

    Imagination as her superpower and bookshelves full with comic books, makes her artist from another planet.

     

    Vjaceslav

    Game tester

    Obsessed with games and what goes on “under the hood”. Jack of all trades.

    Igor

    Developer

    Calm outside, beast inside. Fantasy RPG maniac. Practices voodoo game development.

    Intars

    Developer

    The most quiet one of all development team. In fact, he’s so quiet he may be simply a figment of our imagination.

    Latest news
    Blog
    15
    Feb
    Defense structure progression

    Hello again!

    Well, what can we say besides that we are still working on that mysterious big update? Nothing really BUT we also know that keeping people/players informed is essential. Because of that, we want to show you something!

    As everyone who has played or is playing the game currently knows, you don’t see any changes in defences when you upgrade them in-game. The stats are increasing, they are more powerful and you are destroying enemies so much more efficiently. Yet you don’t see it being represented visually.

    Well, that will change!
    And you don’t have to just take our word for it! Here is a glimpse of what you will see and can expect with every defence in the game!

    Let’s start with Balista

    Jumping in with Spring Trap next

    And finishing with an Arrow Trap preview!

    See you next time!
    Don’t forget to follow us on social media and share this around!
    Twitter: SeacurityBreach Soaphog
    Facebook: SeacurityBreach Soaphog

    25
    Jan
    The Next Update

    Hey!

    Time to give you an update on what we have been doing. In short, A LOT of exciting stuff.

    Currently (as in today) the plan is to release a BIG update for our game next week. The new update will include 5 new levels with a story, new enemy units, a new trap, balance changes and bugs! Wait, bugs? No no no, bugfixes.

    The new stuff!

    You have already seen the new slowing trap in the previous blog but for those who missed it here is the concept sketch that we love!

    Now that’s a winner!

     

    Now let’s talk about the new enemy units!

     

    The GIANT (name is work in the progress if you have a great idea feel free to write it in comments)!

    A slow behemoth of shark that can take a lot of punishment but also has the sweetest smile of them all. Just look at him with that glorious T-pose and his small little hat, cuteness overload! Definitely one of our favourites!

    Cutest enemy of them all!

     

    Next one is this chapters boss, General Throl. He is the right hand of King Nerus and a fierce warrior. In his eyes, Aerians are focusing too much on frivolous things and lack warrior spirit to stop the Aquator invasion!

    ATTACK!!!

    Throls major ability is to give other units around him a speed buff so they can overwhelm your defenses. He smashes his hammer on the ground and lightning strikes all nearby attackers (3 tile radius) which buffs them to move and attack faster (+25%) for 5 seconds and are visually electrocuted

    And that would be it right now. We won’t show any new levels just right now because in our eyes seeing them for the first time in-game is a more rewarding experience. Also, we can’t comment on any bug fixes or balance changes right now because even if the update should be only week away things can change!

    But there is one more thing we should add. We are thinking (not promising anything yet) about streaming/showcasing on Steam all the new stuff next Friday when the update hits Steam. So get ready for that! Sweet Mother of Fishes knows that we aren’t!

     

    See you next time!
    Don’t forget to follow us on social media and share this around!
    Twitter: SeacurityBreach Soaphog
    Facebook: SeacurityBreach Soaphog

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